Description
MArker To Timecode PRO
Turn your
Reaper markers into complete, multi-track GrandMA3 timecode shows: sequences, sub-tracks, audio,
appearances and per-cue tokens, all from one custom interface.


Your Whole Show, Programmed Before You Reach the Venue
One sequence and one track is fine for a
simple song. Real shows need more: a main floor look, bumps, specials, audio reference, different
behaviours on different cues. MArker To Timecode PRO builds all
of it in a single pass, straight from the markers you already placed in Reaper.
Load several CSV files or a single CSV with
markers of different colours: every group becomes its own sequence and sub-track,
already coloured, named and ready to run. Then fine-tune every cue, rehearse with the built-in
player and jump anywhere in the song in a tap.
The
Workflow
1. Export your Reaper markers as CSV
(time in seconds)
2. Choose a timecode slot and your marker files
3. PRO detects colour groups and builds sequences & sub-tracks
4. Add audio, set appearances and per-cue tokens
5. Rehearse with the player. Ready to Play.
Multi Sub-Track Creator
Two ways to build layered
timecode shows, both fully automatic.
📚 Multiple CSV Marker Files
Keep a separate marker file for each
layer of your show (main floor, bumps, specials, effects) and import them together. Each file
becomes its own sequence and its own sub-track inside the same timecode slot, perfectly aligned on
the same timeline.
🎨 One CSV, Multiple Marker Colours
Prefer to work in a single Reaper
project? Just colour your markers. PRO reads the file, groups the markers by colour and shows you a
summary of every group (marker count and time range) before building anything. Each colour becomes a
sequence and a sub-track, and the marker colour becomes its appearance, so what you
see in Reaper is what you see on the console.
Appearances & Tokens, Cue by Cue
Not every cue should be a
simple Go. Decide exactly what each timecode event does.


Assign a token to every single cue: Go+, Go-, Goto, Top, Flash, Temp, Toggle, Swap, On, Off, Load, Select
or Default. Step through cues with Prev / Next, or apply the current choice to all cues at once with
All Cues = Current. Appearances can be defined per sequence and per cue, so your
timecode pool stays readable at a glance.


Come back to any track at any time: pick it from the
list, see which sequence it drives, and edit it without rebuilding the show.
🎵 Audio Track Included
Add the song’s audio track to the
timecode slot. Rehearse and fine-tune your cues against the real music directly on the console, even
without the DAW running.
Built-in Player with Jump
Rehearsal and programming,
without waiting for the song to get there.


Nudge the playhead with -10s, -5s, -1s, +1s, +5s, +10s, or tap any cue name to jump straight
to it. Every button shows both the absolute timecode and the time within the song. Play, Jump, Pause,
Stop and Select are also available as executors, so you can drive the player from your playback
buttons or an external keypad.


🛡️ Complete Error Handling
Missing or malformed files, occupied
sequences and timecode slots, invalid inputs: every possible error is caught and explained before
anything is written to your show file. Nothing gets overwritten by accident, so you can use PRO on a
live show file with confidence.
Why Go PRO?
Everything you need to go
from a marked-up song to a layered, rehearsed timecode show.
🖥️Custom UIClear dedicated windows with | 📚Multi CSV FilesOne sub-track per marker file. | 🎨Colour GroupsOne sub-track per marker colour. | 🎵Audio TrackRehearse against the real song. |
🏷️Per-Cue TokensGo, Flash, Toggle, Swap and more on | 🌈AppearancesColours carried from Reaper, editable | ⏯️Player & Jump±1s, ±5s, ±10s and jump to any cue. | 🛡️Error-ProofEvery error caught before it touches |
⚠️ Important: Reaper Setup
- The Reaper time display must be set to seconds before
exporting your markers to CSV. - The timecode stream is built as an offset from time 0, so
each song needs its own hour on the timeline. - Best practice: song 1 starts at
0h,
song 2 at1h,
song 3 at2h
and so on.




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